![]() ![]() While Jump Force has its fair share of graphical issues the game's soundtrack is inoffensive at best, never amplifying these supersonic battles with the appropriate tone. These graphics aren't exactly showstoppers either, I find it hard to believe a consistent 30 (or even more) Frames Per Second was completely implausible (mileage may vary per platform). While these difficulties weren't game breaking, it looked terrible at times. There's absolutely no way the Frame Rate is consistency hitting 30 FPS, and I'd even go as far as saying it would dip anywhere around 23-25 in more populated environments. In addition, the frame rate is incredibly choppy in the hub world. The current load times are exceptionally long and had no business making it to the final release in its current state. Holy hell are load times lengthy in Jump Force, sometimes taking up to 40-45 (PS4 Pro Solid State Drive) just to get from screen to screen. Perhaps the most prominent issue was the technical difficulties that plagued Jump Force. There are a lot of good things to say about Jump Force, but unfortunately, the number of bad things isn't too far behind. Seeing Goku interact with Luffy was a treat, especially considering the latter is inspired by Goku himself. What it lacks in originality, however, is made up for golden moments from beloved characters. After over 20+ hours of gameplay I’d be hard-pressed to describe precisely what happens throughout the story. Much like any crossover collaborations, the story doesn’t deviate far from the standard formula of introducing a plethora of both famous and infamous characters. While the story certainly has its strong points this isn’t anything you haven’t seen before if you are an anime fan. After my online experience, I can confidently say this is among the most approachable fighting games on the market, for both experts and newcomers to the genre alike. This made the online multi-player more about the fun than it was about a pointless record. I'm sure players are able to track it down somewhere but the only indication of your win/lose I noticed in the 25+ online matches I played was the online rank. Speaking of wins, I was a huge fan of the idea of not making the win/loses obvious. I never felt I was completely outmatched and truly felt empowered as I racked up the wins. Win or lose I was having an absolute blast. However, if you're like me you have minor panic attacks at the thought of going online in a fighting game. While I admit, I'm not the best at fighting titles I'm fairly component. Players will have a much better experience going to the Online clerk to satiate their online desires. If you went even tried to challenge a player in the hub world, you'll be met with an entire mess of an experience. The major issue that emerged, however, was how unintuitive the menus were for starting a match. Connection issues were scarce, and I was never booted from any match. My online experience was good, for the most part. The fighting and content just so happen to be the greatest aspects of Jump Force and there always is a carrot that's worth dangling to be found. We've seen in the past where developers would overload anime fighters with cosmetic content to compensate for a game with lackluster fighting mechanics. You'll feel major shades of "Dragonball Z: Xenoverse" here but Jump Force succeeds as a Three-dimensional fighter where Xenoverse failed. Meaning if your Deku is getting his tail kicked and you swap out to a "fresh" character for a reprieve, your life meter will remain the same. Instead of having independent life bars, all three of your characters share a single bar. Fans will also be surprised by the interesting design choice the developers took on the life bar. And while the character models look oddly plastic and lifeless in cutscenes they look incredible mid-fight. In typical manga fighter fashion, these abilities are flashy as hell. At first glance, the combat in J-Force seems shallow, with every character having up to three slots of normal abilities and a single slot for an "ultimate". For instance, Android 18ths hairstyle can be selected along with Koenma's trademark "Jr" mark all in all, I was astounded by how well thought out the character creator was.īut that's likely not why you're here, you want combat! And man, do you get it. Perhaps more interesting are familiar assets I stumbled across that could supplement the current roster with created alternatives of widely recognized characters. There's a healthy assortment of cosmetic options here to create your Frankenstein of multiple beloved anime staples on one character. That's not to say the character creator was unwelcome, in fact, it's depth evenly matches the flair in JF's presentation. There are 42+ characters to experience from a plethora of manga streams which is why I was surprised a character creation was the first order of business Jump Force lined up for me.
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